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My Portfolio

As a 3D generalist, I specialize in 3D modeling and texturing, but my interests also extend to concept art and character design . Find here examples of my work, that showcase my creativity and proficiency in various industry-standard software. 

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ORGANIC MODELING

Swine Drummer

For this project modeled the Swine Drummer enemy from the awesome Darkest Dungeon game franchise.

 

I wanted to blend the game's striking 2D creature design with my own semi-realistic style to create a detail and menacing 3D version of the creature. 

 

Elven Cowboy

This is an original stylized character I modeled in Zbrush and Textured it in Substance 3D Painter.

 

 

Zombie Horse

This is a creature design project loosely inspired by the zombies from "The Last of Us". I wanted to combine a large number of mushroom species to create a diverse and interesting design. â€‹

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Mutant Mushroom

I modeled this mushroom in Zbrush and Textured it in Substance 3D Painter. I also created a simple rig for this character in Maya, and made an idle animation for it. 

 

Mutant Mushroom

I modeled this mushroom in Zbrush and Textured it in Substance 3D Painter. I also created a simple rig for this character in Maya, and made an idle animation for it. 

 

Mutant Mushroom

I modeled this mushroom in Zbrush and Textured it in Substance 3D Painter. I also created a simple rig for this character in Maya, and made an idle animation for it. 

 

HARD SURFACE

Cartoon House

This is a 3D model I originally made for one of my university courses and then revisited years later to create the textures. 

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For this project, I modeled the house entirely in Maya and then textured it in Substance 3D Painter. The renders were made with Arnold, inside Maya as well. 

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Project based on concept art by: Raizh

 

Futuristic Motorcycle

This is a vehicle modeling project I made in Maya and Substance 3D Painter.

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The model is based on concept art by Fernando Correa, but I put my own spin on it with the paint job in the textures. 

 

GAME ENGINE

Spread the Bread 

Here is my work for Spread The Bread, a game developed for the Pirate Software Game Jam 14, where I modelled and textured all of the props and enemies. This was a two-week Game Jam whose theme was "It's Spreading".


Spread The Bread is a frantic horde shooter where you must survive waves of evil breakfast foods by spreading them with their ideal topping; and the best part, you can play this game for free in Itch.io

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(This contains VIDEOS)

 

Visual Effects

Here are some game visual effects I created using Niagara in Unreal Engine 5.

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3D ANIMATION

Attack Animation

Here is a melee combat animation I did in Maya

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(This is a VIDEO)

Animation Tests

Here are a couple of animations of cycles and acting I did with the Aang rig.

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(This is a VIDEO)

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