My Portfolio
As a 3D generalist, I specialize in 3D modeling and texturing, but my interests also extend to concept art and character design . Find here examples of my work, that showcase my creativity and proficiency in various industry-standard software.

ORGANIC MODELING
Swine Drummer
For this project modeled the Swine Drummer enemy from the awesome Darkest Dungeon game franchise.
I wanted to blend the game's striking 2D creature design with my own semi-realistic style to create a detail and menacing 3D version of the creature.
Elven Cowboy
This is an original stylized character I modeled in Zbrush and Textured it in Substance 3D Painter.
Zombie Horse
This is a creature design project loosely inspired by the zombies from "The Last of Us". I wanted to combine a large number of mushroom species to create a diverse and interesting design. ​
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Mutant Mushroom
I modeled this mushroom in Zbrush and Textured it in Substance 3D Painter. I also created a simple rig for this character in Maya, and made an idle animation for it.
Mutant Mushroom
I modeled this mushroom in Zbrush and Textured it in Substance 3D Painter. I also created a simple rig for this character in Maya, and made an idle animation for it.
Mutant Mushroom
I modeled this mushroom in Zbrush and Textured it in Substance 3D Painter. I also created a simple rig for this character in Maya, and made an idle animation for it.
HARD SURFACE
Cartoon House
This is a 3D model I originally made for one of my university courses and then revisited years later to create the textures.
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For this project, I modeled the house entirely in Maya and then textured it in Substance 3D Painter. The renders were made with Arnold, inside Maya as well.
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Project based on concept art by: Raizh
Futuristic Motorcycle
This is a vehicle modeling project I made in Maya and Substance 3D Painter.
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The model is based on concept art by Fernando Correa, but I put my own spin on it with the paint job in the textures.
GAME ENGINE
Spread the Bread
Here is my work for Spread The Bread, a game developed for the Pirate Software Game Jam 14, where I modelled and textured all of the props and enemies. This was a two-week Game Jam whose theme was "It's Spreading".
Spread The Bread is a frantic horde shooter where you must survive waves of evil breakfast foods by spreading them with their ideal topping; and the best part, you can play this game for free in Itch.io
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(This contains VIDEOS)
Visual Effects
Here are some game visual effects I created using Niagara in Unreal Engine 5.
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3D ANIMATION
Attack Animation
Here is a melee combat animation I did in Maya
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(This is a VIDEO)
Animation Tests
Here are a couple of animations of cycles and acting I did with the Aang rig.
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(This is a VIDEO)














































